ILLUSTRATION
DESIGN
TEXTURING
3D MODELLING
EDITING
PROGRAMMING
HTML|CSS|JAVA
ILLUSTRATION
DESIGN
TEXTURING
3D MODELLING
EDITING
PROGRAMMING
HTML|CSS|JAVA
ILLUSTRATION
DESIGN
TEXTURING
3D MODELLING
EDITING
PROGRAMMING
HTML|CSS|JAVA
HARD SKILLS | Technical
- Texturing: PBR Workflow, Material layering, Manual detail painting.
- 3D Modelling: High-poly, Low-poly, Hard-surface, Organic sculpting.
- Pipeline: Concept, Blocking, High Poly, Retopology, Low Poly, UV unwrapping, Texturing, Asset optimization, Prop creation.
- Implementation: Unity (Game-ready), Unreal Engine (Basics).
- Software: Substance Painter, ZBrush, 3DsMax, Substance 3D Sampler, Mari (Basics), Photoshop, Procreate, Illustrator, After Effects.
- Illustration: Digital painting, Analog illustration, Concept.
SOFT SKILLS | Profile
- Systems Thinking: Systems thinking, Workflow architecture, Conceptual thinking, Pipeline optimization.
- Analytical Execution: Troubleshooting, Decision-making, Priority-driven workflow, Objective judgment.
- Autonomous Work: Independent worker, Collaborative contributor, Reliable performance, Self-motivated delivery, Deep-focus execution.
- Methodical Focus: Performance-driven quality, Iterative excellence, Continuous improvement, Innovative mindset.
OPERATIONAL SKILLS | Core
- Visual Narrative: Mood & Atmosphere, Scene composition, Vibe design.
- Technical Rigour: Geometric integrity, Mesh optimization, Detail management.
- Design Fundamentals: Lighting theory, Colour theory, Spatial proportions.
- Adaptive Research: Tech agility, Workflow evolution, Problem-solving.